// *** Codi comu de cross-browser ***

var isDOM=document.getElementById?1:0;
var isIE=document.all?1:0;
var isNS4=navigator.appName=='Netscape'&&!isDOM?1:0;
var isIE4=isIE&&!isDOM?1:0;
var isOp=window.opera?1:0;
var isDyn=isDOM||isIE||isNS4;
//var base_http = 'http://www.fotoprix.palomo'
//var base_http = 'http://www.fotoprix.es'

var mquienes =new Array(
base_http +'/index.php?resource=FTPX030010',
base_http +'/index.php?resource=FTPX080020',
base_http +'/index.php?resource=FTPX030050',
base_http +'/index.php?resource=FTPX030055',
base_http +'/index.php?resource=FTPX020020',
base_http +'/index.php?resource=FTPX030060'
);


//Links
var rol_link='';
var flo_link='';
var fro_link='';
var tol_link='';


if (urlidpais == idioma){
	var link=idioma + '/';
}else{
	var link=urlidpais + '_' + idioma + '/';
}


switch (link){
	case "fr/": 
		rol_link='/tirage_en_ligne/';
		flo_link='/album_digital_photolivre/';
		fro_link='/photo_cadeaux/';
		tol_link='/magasin_en_ligne/';
	break;   			
	case "be_fr/": 
		rol_link='/developpement_photo_numerique/';
		flo_link='/photo_album_digital/';
		fro_link='/cadeaux_photo/';
		tol_link='/magasin_bas_prix/';
	break;
	case "pt/": 
		rol_link='/revelacao_fotos_digital/';
		flo_link='/album_digital_fotolivro/';
		fro_link='/presentes_personalizados/';
		tol_link='/loja/';
	break;
	case "de_en/": 
		rol_link='/digital_foto_service/';
		flo_link='/album_digital_fotobuch/';
		fro_link='/digital_foto_geschenke/';
		tol_link='/geschaft/';
	break;
	case "nl_en/": 
		rol_link='/foto_afdrukken/';
		flo_link='/foto_album_fotoboek/';
		fro_link='/fotoproducten_persoonlijke_objecten/';
		tol_link='/digitale_foto_audio_video/';
	break;

}


var mrol =new Array(base_http.substr(0,(base_http.length-link.length))+rol_link);
var mflo =new Array(base_http.substr(0,(base_http.length-link.length))+flo_link);
var mfro =new Array(base_http.substr(0,(base_http.length-link.length))+fro_link);
var mtol =new Array(base_http.substr(0,(base_http.length-link.length))+tol_link);

var mportalweb =new Array(
base_http +'/index.php?resource=FTPX060100',		//Concurso fotografico fotoprix
base_http +'/index.php?resource=FTPX200040', 		//Concurso registro web
base_http +'/index.php?resource=FTPX060031' 		//Cursos online fotografia
);





function getRef(id, par)
{
 par=!par?document:(par.navigator?par.document:par);
 return (isIE ? par.all[id] :
  (isDOM ? (par.getElementById?par:par.ownerDocument).getElementById(id) :
  (isNS4 ? par.layers[id] : null)));
}

function getSty(id, par)
{
 var r=getRef(id, par);
 return r?(isNS4?r:r.style):null;
}

if (!window.LayerObj) var LayerObj = new Function('id', 'par',
 'this.ref=getRef(id, par); this.sty=getSty(id, par); return this');
function getLyr(id, par) { return new LayerObj(id, par) }

function LyrFn(fn, fc)
{
 LayerObj.prototype[fn] = new Function('var a=arguments,p=a[0],px=isNS4||isOp?0:"px"; ' +
  'with (this) { '+fc+' }');
}
LyrFn('x','if (!isNaN(p)) sty.left=p+px; else return parseInt(sty.left)');
LyrFn('y','if (!isNaN(p)) sty.top=p+px; else return parseInt(sty.top)');
LyrFn('vis','sty.visibility=p');
LyrFn('bgColor','if (isNS4) sty.bgColor=p?p:null; ' +
 'else sty.background=p?p:"transparent"');
LyrFn('bgImage','if (isNS4) sty.background.src=p?p:null; ' +
 'else sty.background=p?"url("+p+")":"transparent"');
LyrFn('clip','if (isNS4) with(sty.clip){left=a[0];top=a[1];right=a[2];bottom=a[3]} ' +
 'else sty.clip="rect("+a[1]+"px "+a[2]+"px "+a[3]+"px "+a[0]+"px)" ');
LyrFn('write','if (isNS4) with (ref.document){write(p);close()} else ref.innerHTML=p');
LyrFn('alpha','var f=ref.filters,d=(p==null); if (f) {' +
 'if (!d&&sty.filter.indexOf("alpha")==-1) sty.filter+=" alpha(opacity="+p+")"; ' +
 'else if (f.length&&f.alpha) with(f.alpha){if(d)enabled=false;else{opacity=p;enabled=true}} }' +
 'else if (isDOM) sty.MozOpacity=d?"":p+"%"');


function setLyr(lVis, docW, par)
{
 if (!setLyr.seq) setLyr.seq=0;
 if (!docW) docW=0;
 var obj = (!par ? (isNS4 ? window : document.body) :
  (!isNS4 && par.navigator ? par.document.body : par));
 var IA='insertAdjacentHTML', AC='appendChild', newID='_js_layer_'+setLyr.seq++;

 if (obj[IA]) obj[IA]('beforeEnd', '<div id="'+newID+'" style="position:absolute"></div>');
 else if (obj[AC])
 {
  var newL=document.createElement('div');
  obj[AC](newL); newL.id=newID; newL.style.position='absolute';
 }
 else if (isNS4)
 {
  var newL=new Layer(docW, obj);
  newID=newL.id;
 }

 var lObj=getLyr(newID, par);
 with (lObj) if (ref) { vis(lVis); x(0); y(0); sty.width=docW+(isNS4?0:'px') }
 return lObj;
}


var CSSmode=document.compatMode;
CSSmode=(CSSmode&&CSSmode.indexOf('CSS')!=-1)||isDOM&&!isIE||isOp?1:0;

if (!window.page) var page = { win: window, minW: 0, minH: 0, MS: isIE&&!isOp,
 db: CSSmode?'documentElement':'body' }

page.winW=function()
 { with (this) return Math.max(minW, MS?win.document[db].clientWidth:win.innerWidth) }
page.winH=function()
 { with (this) return Math.max(minH, MS?win.document[db].clientHeight:win.innerHeight) }

page.scrollX=function()
 { with (this) return MS?win.document[db].scrollLeft:win.pageXOffset }
page.scrollY=function()
 { with (this) return MS?win.document[db].scrollTop:win.pageYOffset }



// *** Control dels mouse event ***


//Molts d'aquests son passats pels relevants 'menu Name' i 'item Number'.
// El 'with (this)' vol dir que es fan servir les propietats i funcions per defecte del objecte menu

function popOver(mN, iN) { with (this)
{
 // Cancela qualsevol menu pendent amagat de previs mouseout.
 clearTimeout(hideTimer);
 // Actualitza les variables de 'over' al posicionarse al item.
 overM = mN;
 overI = iN;
 // Crida a l'event 'onMouseOver' si existeix, i el n�mero de items �s 1 o mes.
 if (iN && this.onmouseover) onmouseover(mN, iN);


 // Recorda quin va ser marcat l'ultim cop, i crea la nova jerarquia.
 litOld = litNow;
 litNow = new Array();
 var litM = mN, litI = iN;
 while(1)
 {
  litNow[litM] = litI;
  // Si arriba al tope de la jerarquia, surt del bucle.
  if (litM == 'root') break;
  // Otherwise repeat with this menu's parent.
  litI = menu[litM][0].parentItem;
  litM = menu[litM][0].parentMenu;
 }

 // Si els dos arrays son el mateix, retorna... no fem servir hiding/lighting d'altre manera.
 var same = true;
 for (var z in menu) if (litNow[z] != litOld[z]) same = false;
 if (same) return;

 // Si es un altre menu, netja els altres que penjan.
 clearTimeout(showTimer);



 // Voltem per l'array, mostrant amagant els menus que siguin necessaris.
 for (thisM in menu) with (menu[thisM][0])
 {
  // existeix? continua buscant...
  if (!lyr) continue;

  // Per aquest menu,s'ha de posar el numero si esta iluminat, o posar-ho a undefined si no ho esta.
  litI = litNow[thisM];
  oldI = litOld[thisM];

  // Si ara esta iluminat i no ho estaba avans, el remarquem...
  if (litI && (litI != oldI)) changeCol(thisM, litI, true);

  // Si un item estaba iluminat, pero ara no, l'apagem.
  if (oldI && (oldI != litI)) changeCol(thisM, oldI, false);

  // Ens asegurem que esta iluminat, que es mostra, i d'actualitzar el falg visNow.
  if (litI && !visNow && (thisM != 'root'))
  {
   showMenu(thisM);
   visNow = true;
  }

  // Si el menu no te items a la jerarquia, i actualment es mostra,
  // cridem a la funcio per amagar-lo.
  if (isNaN(litI) && visNow)
  {
   hideMenu(thisM);
   visNow = false;
  }
 }


 // Obtenim el menu per mostrar - Si tenim, position & show.
 // Si el menu esta preparat per mostrar els submenus on click, ens ho saltem.
 nextMenu = '';
 if ((menu[mN][iN].type == 'sm:') && !menu[mN][0].subsOnClick)
 {
  // El menu seleccionat i la capa del menu.
  var targ = menu[mN][iN].href, lyrM = menu[mN][0].lyr;

// EXTRA CODE - Descomenteu aquestes lineas per pemetre l'ajuda dim�mica del menu,
// on pots posar l'arrel de la pagina del menu a carregar i altres pagines on saltar.
// Recomano fer-ho servir per menus d'un unic frames, i canviar el codi de la secci� "Events"
// de la crida call pMenu.update(false, 'root') en la p�gina carregada per tots els navegadors
// i desactivar el modul de creaci� "fast". No funcionar� per Opera 5/6.

//if (!menu[targ][0].lyr) update(false, targ);
//if (!menu[targ][0].lyr) return;

  // Despres de mostrar-ho inmediatament o despres d'un delay delay si es passa la posici� i es mostren les funcions.
  // Pasar-ho a nextMenu si s'han de mostrar inmediatament, per lo tant la funci� popOut() sabr� quan no el te que cancelar.
  var showStr = 'with ('+myName+') { menu.'+targ+'[0].visNow = true; ' +
   'position("'+targ+'"); showMenu("'+targ+'") }';
  nextMenu = targ;
  if (showDelay) showTimer = setTimeout(showStr, showDelay);
  else eval(showStr);
 }
}}


function popOut(mN, iN) { with (this)
{
 // A vegades, els frames creuats, de overs i aouts pot crear confusi�.
 // Pel que, retorna si estem sortint d'un item en el que estem entrant...
 if ((mN != overM) || (iN != overI)) return;

 // Evalua l'event onmouseout, si es produeix.
 if (this.onmouseout) onmouseout(mN, iN);

 var thisI = menu[mN][iN];

 // Deixa de mostrar un altre menu si el item no esta sent apuntat.
 if (thisI.href != nextMenu)
 {
  clearTimeout(showTimer);
  nextMenu = '';
 }

 // Amaga els menus rapidament (Si es un menu arrel sense popout) o si esta especificat.
 // Recordi que el timeout es cancelat per qualsevol crida d'un over.
 // La crida 'over("root", 0)' amaga tots els menus excepte el menu arrel, i no mostra cap item.
 // Si hideDelay �s igual a 0 els menus mai s'amagaran.
 if (hideDelay)
 {
  var delay = ((mN == 'root') && (thisI.type != 'sm:')) ? 50 : hideDelay;
  hideTimer = setTimeout(myName + '.over("root", 0)', delay);
 }

 // Nateja les variables del 'over'.
 overM = 'root';
 overI = 0;
}}


function popClick(mN, iN) { with (this)
{
 // evalua l'event onclick, si es produeix.
 if (this.onclick) onclick(mN, iN);

 var thisI = menu[mN][iN], hideM = true;

 with (thisI) switch (type)
 {
  // Apuntem un altre popout? Activar el show-on-click o saltar al final.
  case 'sm:':

  {
   if (menu[overM][0].subsOnClick)
   {
    menu[href][0].visNow = true;
    position(href);
    showMenu(href);
    hideM = false;
   }
   break;
  }
  // Una funcio JavaScript? Eval() trenca el switch.
  case 'js:': { eval(href); break }
  // sino activem la finestra i navegem.
  case '': type = 'window';
  default: if (href) eval(type + '.location.href = "' + href + '"');
 }

 // Amaguem tots els menus.
 if (hideM) over('root', 0);
}}


function popChangeCol(mN, iN, isOver) { with (this.menu[mN][iN])
{
 if (!lyr || !lyr.ref) return;

 // Marquem un nou color de background, i decidim quan ser� una imatge (cont� un periode?).
 var col = isOver?overCol:outCol;
 var bgFn = (col.indexOf('.')==-1) ? 'bgColor' : 'bgImage';
 // Ho fem avans o despres del text/border per evitar un bug de Netscape.
 if (isNS4) lyr[bgFn](col);

 // Testegem els canvis del text/border style del CSS, ens ho podem saltar si no ho necessitem.
 // En Netscape 4, reescriu el contingut dels layer si ho necessita (provoca un petit flickering)...
 // Manipulem el DOM tree per IE/NS6+ (Mes r�pid que reescriure el contingut).
 if ((overClass != outClass) || (outBorder != overBorder)) with (lyr)
 {
  if (isNS4) write(this.getHTML(mN, iN, isOver));
  else
  {
   ref.className = (isOver ? overBorder : outBorder);
   var chl = (isDOM ? ref.childNodes : ref.children)
   if (chl) for (var i = 0; i < chl.length; i++) chl[i].className = isOver?overClass:outClass;
  }
 }

 if (!isNS4) lyr[bgFn](col);

 // Filtre Alpha activat? Estaria bien asignar esto tambi�n...7
 // Extranyament aix� es tindria que fer despres del canvi de border, un altre bug de Mozilla bug...
 if (outAlpha != overAlpha) lyr.alpha(isOver ? overAlpha : outAlpha);
}}


function popPosition(posMN) { with (this)
{
 // Passem un nom de menu a una posicio, o res per posicionar tots els menus.
 for (mN in menu)
 {
  if (posMN && (posMN != mN)) continue;
  with (menu[mN][0])
  {
   // Si el menu no ha estat creat o si no es visible, fer loop.
   if (!lyr || !lyr.ref || !visNow) continue;

   // Inicialitzar algunes variables a les seves posicions inicials.
   var pM, pI, newX = eval(offX), newY = eval(offY);
   // Find its parent menu references, if it's not the topmost root menu.
   if (mN != 'root')
   {
    pM = menu[parentMenu];
    pI = pM[parentItem].lyr;
    // Es dolent si no te item pare , especialment pels cross-frame.
    if (!pI) continue;
   }

   // Trobar la finestra pare per l'objecte correcte, o sino aquesta finestra.
   var eP = eval(par);
   var pW = (eP && eP.navigator ? eP : window);

   // Trobar el valor num�ric mes pr�xim per la posicio actual de la finestra + l�mits, per tant els menus
   // no poden fer beeline per la cantonada superior esquerra.
   with (pW.page) var sX=scrollX(), wX=sX+winW(), sY=scrollY(), wY=winH()+sY;
   wX = isNaN(wX)||!wX ? 9999 : wX;
   wY = isNaN(wY)||!wY ? 9999 : wY;

   // Submenus relativament posicionats? Afegir menu pare/posicio del item i chejar els limits de la pantalla.
   if (pM && typeof(offX)=='number') newX = Math.max(sX,
    Math.min(newX+pM[0].lyr.x()+pI.x(), wX-menuW-(isIE?5:20)));
   if (pM && typeof(offY)=='number') newY = Math.max(sY,
    Math.min(newY+pM[0].lyr.y()+pI.y(), wY-menuH-(isIE?5:20)));

   // Asignar els les posicions finals.
   lyr.x(newX);
   lyr.y(newY);
  }
 }
}}





// *** MENU OBJECT CONSTRUCTION FUNCTIONS ***

// Pren arrays de dades i noms i asigna els valors els objectes especificats.
function addProps(obj, data, names, addNull)
{
 for (var i = 0; i < names.length; i++) if(i < data.length || addNull) obj[names[i]] = data[i];
}

function ItemStyle()
{
 // Com els altres constructors, se li pasan una lista de noms de propietats que corresponen 
 // els arguments.
 var names = ['len', 'spacing', 'popInd', 'popPos', 'pad', 'outCol', 'overCol', 'outClass',
  'overClass', 'outBorder', 'overBorder', 'outAlpha', 'overAlpha', 'normCursor', 'nullCursor'];
 addProps(this, arguments, names, true);
}

function popStartMenu(mName) { with (this)
{
 // Crear un nou array amb l'objecte menu si no existeix encara, i un nou objecte menu.
 if (!menu[mName]) { menu[mName] = new Array(); menu[mName][0] = new Object(); }

 // Neteja els items existents en aquest menu en el cas de modificaci�.
 // actMenu es una referencia a aquest menu per la funcio addItem(), metres la variable local
 // aM es una referencia r�pida a l'actual descriptor -- array index 0, 1+ son items.
 actMenu = menu[mName];
 aM = actMenu[0];
 actMenu.length = 1;

 // No tot se li pasa al contructor -- els �ltims son null.
 // N.B: Jo paso un parell de 'isVert' pel priimer parametre (el nom del menu) es sobreescriu i es ignorat.
 var names = ['isVert', 'isVert', 'offX','offY', 'width', 'itemSty', 'par',
  'parentMenu', 'parentItem', 'visNow', 'oncreate', 'subsOnClick'];
 addProps(aM, arguments, names, true);

 // extraHTML es una cadena afegida al menu de capes per coses com dropshadows, backgrounds etc.
 aM.extraHTML = '';
 // Asigna 0 a la dimensio inicial del menu. Tamb� es fa servir per posicionar els items.
 aM.menuW = aM.menuH = 0;

 // Reusa les capes antigues, no crea de noves cada cop refrescan els menus.
 if (!aM.lyr) aM.lyr = null;
 
 // Asignem per defecte a l'event oncreate l'arrel del menu a mostrar.
 if (mName == 'root') menu.root[0].oncreate = new Function('this.visNow=true; ' +
  myName + '.position("root"); this.lyr.vis("visible")');
}}


function popAddItem() { with (this) with (actMenu[0])
{
 // 'with' l'objecte menu actual i activem l'objecte descriptor pel startMenu().

 // Afegim aquestes propietats en un nou 'Item actiu' al final del menu actiu.
 var aI = actMenu[actMenu.length] = new Object();

 // Afegim els paramentres del objecte. Ara, els �ltims son undefined, s'assignaran mes tard.
 var names = ['text', 'href', 'type', 'itemSty', 'len', 'spacing', 'popInd', 'popPos',
  'pad', 'outCol', 'overCol', 'outClass', 'overClass', 'outBorder', 'overBorder',
  'outAlpha', 'overAlpha', 'normCursor', 'nullCursor',
  'iX', 'iY', 'iW', 'iH', 'lyr'];
 addProps(aI, arguments, names, true);

 // Busquem un itemSty -- per cada pasada per aquest item o per l'objecte menu[0].
 var iSty = (arguments[3] ? arguments[3] : actMenu[0].itemSty);
 // Loop a traves de les propietats, les afegim si no existeixen (overridden e.g. length).
 for (prop in iSty) if (aI[prop]+'' == 'undefined') aI[prop] = iSty[prop];

 // En NS4 s'asignen, a els borders d'alguns layers, un aument del padding.
 if (aI.outBorder)
 {
  if (isNS4) aI.pad++;
 }

 // L'actual dimensi� dels items, s'emmagatzemen com una propietat a la que podem accedir mes tard.
 aI.iW = (isVert ? width : aI.len);
 aI.iH = (isVert ? aI.len : width);

 // L'espai dels menus antetios en aquest, si �s relevant.
 var lastGap = (actMenu.length > 2) ? actMenu[actMenu.length - 2].spacing : 0;

 // 'spc' es un acomulat del que restem de la seva posicio els border per solapar el t�tol.
 // Per soposat, no ho fem amb el primer item..
 var spc = ((actMenu.length > 2) && aI.outBorder ? 1 : 0);

 // Posicionem aquest item al final del menu actual,
 // i l'icncremt de les dimensions del menu son les d'aquest item.
 if (isVert)
 {
  menuH += lastGap - spc;
  aI.iX = 0; aI.iY = menuH;
  menuW = width; menuH += aI.iH;
 }
 else
 {
  menuW += lastGap - spc;
  aI.iX = menuW; aI.iY = 0;
  menuW += aI.iW; menuH = width;
 }

 // Quan estem corrent en modo 'CSS1Compat', els border tenen diferents amplades, pel que 
 // restem alguns pixels per fer l'anterior especificacio del 'loose'. Els intercanviem si volem
 // conformar els documents amb les noves especificacions.
 if (aI.outBorder && CSSmode)
 {
  aI.iW -= 2;
  aI.iH -= 2;
 }
}}



// *** MAIN MENU CREATION/UPDATE FUNCTIONS ***


// Retorna el inner HTML d'un item, que es fa servir per la generaci� del menu, i el desctacats en NS4.
function popGetHTML(mN, iN, isOver) { with (this)
{
 var itemStr = '';
 with (menu[mN][iN])
 {
  var textClass = (isOver ? overClass : outClass);

  // Si volem afegir un  popout indicador, l'afegim despres del text pel que apareixera en NS4.
  if ((type == 'sm:') && popInd)
  {
   if (isNS4) itemStr += '<layer class="' + textClass + '" left="'+ ((popPos+iW)%iW) +
    '" top="' + pad + '" height="' + (iH-2*pad) + '">' + popInd + '</layer>';
   else itemStr += '<div class="' + textClass + '" style="position: absolute; left: ' +
    ((popPos+iW)%iW) + 'px; top: ' + pad + 'px; height: ' + (iH-2*pad) + 'px">' + popInd + '</div>';
  }

  // Per NS4, si s'assigna un border, afegim un espai per no escriure per sober dels limits del layer.
  // Afegim, a tots dos, un link per generar un event onClick per aturar que aparegui el I-beam del cursor.
  if (isNS4) itemStr += (outBorder ? '<span class="' + (isOver?overBorder:outBorder) +
   '"><spacer type="block" width="' + (iW-8) + '" height="' + (iH-8) + '"></span>' : '') +
   '<layer left="' + pad + '" top="' + pad + '" width="' + (iW-2*pad) + '" height="' +
   (iH-2*pad) + '"><a class="' + textClass + '" href="#" ' +
   'onClick="return false" onMouseOver="status=\'\'; ' + myName + '.over(\'' + mN + '\',' +
   iN + '); return true">' + text + '</a></layer>';

  // IE4+/NS6 a vegades son mes facils.
  else itemStr += '<div class="' + textClass + '" style="position: absolute; left: ' + pad +
   'px; top: ' + pad + 'px; width: ' + (iW-2*pad) + 'px; height: ' + (iH-2*pad) + 'px">' +
   text + '</div>';
 }
 return itemStr;
}}


// La rutina del menu principal creation/update. El primer parametre es 'true' si vols que el script
// faci servir document.write() per crear menus. El segon parametre es opcional el nom d'un menu
// nomes es pot modificar al crear tots els menus.
function popUpdate(docWrite, upMN) { with (this)
{
 // 'isDyn' (s'assigna al principi del script) significa un DHTML-capable browser.
 if (!isDyn) return;

 // Loop pels menus, fent servir la propietat menu description object (array index 0)...
 for (mN in menu) with (menu[mN][0])
 {
  // Si estem modificant una especificaci� del menu, nom�s fem corre el codi per aix�.
  if (upMN && (upMN != mN)) continue;

  // Variable for holding HTML for items.
  var str = '';

  // Remember, items start from 1 in the array (0 is menu object itself, above).
  // Also use properties of each item nested in the other with() for construction.
  for (var iN = 1; iN < menu[mN].length; iN++) with (menu[mN][iN])
  {
   // An ID for divs/layers contained within the menu.
   var itemID = myName + '_' + mN + '_' + iN;

   // Now is a good time to assign another menu's parent to this if we've got a popout item.
   var targM = menu[href];
   if (targM && (type == 'sm:'))
   {
    targM[0].parentMenu = mN;
    targM[0].parentItem = iN;
   }

   // Have we been given a background image? It'll have a period in its name if so...
   var isImg = (outCol.indexOf('.') != -1) ? true : false;

   // NS6 uses a different cursor name for the 'hand' cursor than IE.
   if (!isIE && normCursor=='hand') normCursor = 'pointer';

   // Create a div or layer text string with appropriate styles/properties.
   // OK, OK, I know this is a little obtuse in syntax, but it's small...
   // At the end we set the alpha transparency (if specified) and the mouse cursor.
   if (isDOM || isIE4)
   {
    str += '<div id="' + itemID + '" ' + (outBorder ? 'class="'+outBorder+'" ' : '') +
     'style="position: absolute; left: ' + iX + 'px; top: ' + iY + 'px; width: ' + iW +
     'px; height: ' + iH + 'px; z-index: 1000; background: ' + (isImg?'url('+outCol+')':outCol) +
     ((typeof(outAlpha)=='number') ? '; filter: alpha(opacity='+ outAlpha + '); -moz-opacity: ' +
      (outAlpha/100) : '') +
     '; cursor: ' + ((type!='sm:' && href) ? normCursor : nullCursor) + '" ';
   }
   else if (isNS4)
   {
    // NS4's borders must be assigned within the layer so they stay when content is replaced.
    str += '<layer id="' + itemID + '" left="' + iX + '" top="' + iY + '" width="' +
     iW + '" height="' + iH + '" z-index="1000" ' +
     (outCol ? (isImg ? 'background="' : 'bgcolor="') + outCol + '" ' : '');
   }

   // Add mouseover and click handlers, contents, and finish div/layer.
   var evtMN = '(\'' + mN + '\',' + iN + ')"';
   str += 'onMouseOver="' + myName + '.over' + evtMN +
     ' onMouseOut="' + myName + '.out' + evtMN +
     ' onClick="' + myName + '.click' + evtMN + '>' +
     getHTML(mN, iN, false) + (isNS4 ? '</layer>' : '</div>');

  // End loop through items and with(menu[mN][iN]).
  }


  // The parent frame for this menu, if any.
  var eP = eval(par);


  // Do not ask me why Opera makes me set a timeout now rather than later, or in fact have
  // to set a timeout at all to get references to the divs we are about to create.
  // But, it makes the cross-frame version of the script actually work, so there's a benefit.
  setTimeout(myName + '.setupRef(' + docWrite + ', "' + mN + '")', 50);

  // Initial menu visibility, hidden unless tweaked otherwise.
  var mVis = visNow ? 'visible' : 'hidden';

  // For Fast creation mode (default for IE, NS6, Opera), write the menus to the document now.
  // I'm adding a bit to the widths for safety as borders are different across browsers.
  if (docWrite)
  {
   // Find the right target frame.
   var targFr = (eP && eP.navigator ? eP : window);
   targFr.document.write('<div id="' + myName + '_' + mN + '_Div" style="position: absolute; ' +
    'visibility: ' + mVis + '; left: 0px; top: 0px; width: ' + (menuW+2) + 'px; height: ' +
    (menuH+2) + 'px; z-index: 1000">' + str + extraHTML + '</div>');
  }
  else
  {
   // Create a new layer/div object dynamically using my setLyr() function above.
   // If we've got a layer created already, there's no use creating another!.
   // In IE4, we must shrink the menus to stop them sizing to the full body size -- thanks
   // to Jeff Blum and Paul Maden for debugging this for me :). If the layer has been created,
   // we've got to set a timeout to fix up IE4 again for some obscure reason.
   if (!lyr || !lyr.ref) lyr = setLyr(mVis, menuW, eP);
   else if (isIE4) setTimeout(myName + '.menu.' + mN + '[0].lyr.sty.width=' + (menuW+2), 50);

   // Give it a high Z-index, and write its content.
   with (lyr) { sty.zIndex = 1000; write(str + extraHTML) }
  }

 // End loop through menus and with (menu[mN][0]).
 }
}}


function popSetupRef(docWrite, mN) { with (this) with (menu[mN][0])
{
 // Get a reference to a div, only needed for Fast creation mode.
 if (docWrite || !lyr || !lyr.ref) lyr = getLyr(myName + '_' + mN + '_Div', eval(par));

 // Loop through menu items again to set up individual references.
 for (var i = 1; i < menu[mN].length; i++)
  menu[mN][i].lyr = getLyr(myName + '_' + mN + '_' + i, (isNS4?lyr.ref:eval(par)));

 // Call the 'oncreate' method of this menu if it exists (e.g. to show root menu).
 if (menu[mN][0].oncreate) oncreate();
}}



// *** POPUP MENU MAIN OBJECT CONSTRUCTOR ***

function PopupMenu(myName)
{
 // These are the properties of any PopupMenu objects you create.
 this.myName = myName;

 // Manage what gets lit and shown when.
 this.showTimer = 100;
 this.hideTimer = 100;
 this.showDelay = 0;
 this.hideDelay = 500;
 this.showMenu = '';

 // 'menu': the main data store, contains subarrays for each menu e.g. pMenu.menu['root'][];
 this.menu =  new Array();
 // litNow and litOld arrays control what items get lit in the hierarchy.
 this.litNow = new Array();
 this.litOld = new Array();

 // The item the mouse is currently over. Used by click processor to help NS4.
 this.overM = 'root';
 this.overI = 0;

 // The active menu, to which addItem() will assign its results.
 this.actMenu = null;

 // Functions to create and manage the menu.
 this.over = popOver;
 this.out = popOut;
 this.changeCol = popChangeCol;
 this.position = popPosition;
 this.click = popClick;
 this.startMenu = popStartMenu;
 this.addItem = popAddItem;
 this.getHTML = popGetHTML;
 this.update = popUpdate;
 this.setupRef = popSetupRef;

 // Default show and hide functions, overridden in the example script by the clipping routine.
 this.showMenu = new Function('mName', 'this.menu[mName][0].lyr.vis("visible")');
 this.hideMenu = new Function('mName', 'this.menu[mName][0].lyr.vis("hidden")');
}


// *** START EDITING HERE, READ THIS SECTION CAREFULLY! ***
//
//
//  Podem dividir aquest script en diferents parts. Aquestes son:
//
// (1) ITEMSTYLES - Aix� defineix el color i la messures del menu. Ho necessitem per funcionar.
// (2) MENU DATA - Aix� especifica els texts i links en ele menu. Ho necessitem per funcionar.
// (3) MENU EFFECTS - Si volem esborrar, o canviar els borders, ombres i animacions? Editem aqu�,
//     o podem esborrar la secci� sencera per esborrar els efectes extras.
// (4) EVENTS - Activa el menu(s), i escull el metode de creaci� (Dynamic / Fast) etc. Recomano que
//     ho llegeixis, pero l'unica cosa que necessites per canviar si vols multiples menus en una p�gina,
//     o probar una conbinaci� d'aix� amb d'altres JavaScripts. Ho necessitem per funcionar.
// (5) OPTIONAL CODE - caracteristiques extra com afegir un click els items 'sm:' o missatges d'estats al
//     mouseover. Les funcions Animation/effects tamb� hi son aqui. Ho pots saltar o esborrar sencer.
// (6) FRAMESET README - Si fas servir frameset, llegeix aix�, T'explica el que necessites.



// *** (1) ITEMSTYLES ***
//
// Primer hem de crear els ItemStyles per fer servir en el menu. ItemStyles son una col.lecci� de
// noms de fulles d'estils de dimensions, colors, i font/border que pots 'aplicar' els menus
// i items per un look consistent. La sintaxis es:
//
// styleName = new ItemStyle(amplada dels items, espai entre items, 'HTML del popout',
//  posicio del popout, padding del text amb items, 'color del background exterior o nom del fitxer 
//  imatge', 'color del hover background o nom del fitxer', 'nom de la stylesheet', 'hover text class',
//  'border stylesheet class', 'hover border class', percentatge de la opcaitat exterior o null per 
//  ferla totalment opac, percentatge de hover o null, 'CSS mouse cursor pels items normals',
//  'CSS cursor pels sm: i items buits');
//
// S'ha d'explicar una cosa del popout indicator position -- passas un sencer positiu
// per la posici� de l'esquerra del item, i un sencer negatiu per la posici� desde el limit
// de la dreta del item -- mira el codi seguent si no li veus massa sentit.
// Pases un string buit '' com a over o out background per un background transparent.
// si pases 'hand' com a cursor, el script ho tradueix automaticament per 'pointer' a NS6.
// Totes les stylesheet text/border classes estan en el tag <STYLE> d'aquest document, pots canviar
// la font els colors del border colors i esl estils.
//



//******* Amplada de la barra *****

var hBar = new ItemStyle(132, 1, '', 0, 10, '#ffffff', '#FFFFFF', 'itemLink', 'itemTop', '', '',
 null, null, 'hand', 'default');

//****** Submenu ******

var subM = new ItemStyle(19, -1, '&gt;', -15, 2, '#F90100', '#7C0000', 'itemLinkSm', 'itemHoverSm',
 'itemBorder', 'itemBorder', null, null, 'hand', 'default');

//****** Subblank ******

var subBlank = new ItemStyle(19, 0, '&gt;', -15, 2, '#669999', '#336666', 'itemLinkSm', 'itemHoverSm',
 'itemBorder', 'itemBorder', null, null, 'hand', 'default');

//***** bot� **********

var button = new ItemStyle(22, 1, '&gt;', -15, 2, '#669999', '#336666', 'buttonText', 'buttonHover',
 'buttonBorder', 'buttonBorderOver', 100, 100, 'crosshair', 'default');




// *** (2) MENU DATA ***
//
// Llegir aquesta secci� amb molt de compte, explica com arreglar els menus.
// Per fer servir aquest script deus de crear un o mes objectes PopupMenu(), que contenen
// les dades i els ajustus del menu. 
//
// startMenu('nom del menu', Vertical menu (true/false)?, left, top, width, default ItemStyle
//  for items in this menu, optional parent frame/window o layer on es troba el menu);
//
// addItem('Texte', 'URL or nom del menu', 'tipus d'accio', opcional ItemStyle, ample, espais,
//  'popout indicator', posicio del popout indicator, etc... en el mateix ordre que ItemStyles);
//
var pMenu = new PopupMenu('pMenu');
with (pMenu)
{

// *** MOVE OR CENTRE THE MENU HERE ***

// Les funcions 'page.winW()', 'page.winH()', 'page.scrollY()' and 'page.scrollX()' ens donen
// l'ample, l'al�ada, l'scroll vertical i l'scoll horizontal del la pagina.
// Hi ha com ferho centrat, flotant o en un subframe

startMenu('root', false, 'page.winW()/2 - pMenu.menu.root[0].menuW/2', 60, 0	, hBar); // Centrat.
//startMenu('root', false, 10, 'page.scrollY()', 30, hBar); // Flota amb l'scroll.
//startMenu('root', false, 10, 0, 30, hBar, 'frameName'); // Per posar en un subframe.

// 'mNomMenu','sm:' per definir un submenu  

//alert(location.href.indexOf('ttps'));
base_menu = (location.href.indexOf('ttps')>0) ? base_https : base_http;



addItem('<br><img src="'+ base_menu.substr(0,(base_menu.length-link.length)) +'/img/b_temp.gif" >', 'mquienes', 'sm:');
addItem('<br><img src="'+ base_menu.substr(0,(base_menu.length-link.length)) +'/img/b_temp.gif" >', mrol[0], '');
addItem('<br><img src="'+ base_menu.substr(0,(base_menu.length-link.length)) +'/img/b_temp.gif" >', mflo[0], '');
addItem('<br><img src="'+ base_menu.substr(0,(base_menu.length-link.length)) +'/img/b_temp.gif" >', mfro[0], '');
addItem('<br><img src="'+ base_menu.substr(0,(base_menu.length-link.length)) +'/img/b_temp.gif" >', mtol[0], '');
addItem('<br><img src="'+ base_menu.substr(0,(base_menu.length-link.length)) +'/img/b_temp.gif" >', 'mportalweb', 'sm:', '');
addItem('<br><img src="'+ base_menu.substr(0,(base_menu.length-link.length)) +'/img/b_temp.gif" >', '', '');

startMenu('mquienes', true, 3, 48, 160, subM);
addItem(txt_mquienes_0, mquienes[0], '');
addItem(txt_mquienes_2, mquienes[2], '');
addItem(txt_mquienes_3, mquienes[3], '');
addItem(txt_mquienes_4, mquienes[4], '');
addItem(txt_mquienes_5, mquienes[5], '');

startMenu('mportalweb', true, 0, 48, 190, subM);
addItem(txt_mportalweb_0,mportalweb[0], '');
addItem(txt_mportalweb_2,mportalweb[2], '');

}

// *** (3) MENU EFFECTS AND ANIMATION ***


// Fins ara hem creat un menu, ara es per crear efectes com borders i ombres. �s opcional.


// addMenuBorder(menuObject, ItemStyle,
//  opacitat del border, 'color del border', amplada del border, 'color del padding', amplada del padding);
// opacitat es un numero entre 0 i 100, o null per no filtrar, com en el ItemStyles.

addMenuBorder(pMenu, window.subBlank,
 null, '#666666', 1, '#CCCCDD', 2);

// [opacitat, 'color del layer', X offset, Y offset, amplada de diferencia, al�ada de diferencia]


 addDropShadow(pMenu, window.subM,
  [40,"#000000",10,10,-4,-4], [40,"#000000",2,2,0,0]);
 addDropShadow(pMenu, window.subBlank,
  [40,"#000000",10,10,-4,-4], [40,"#000000",2,2,0,0]);


// Afegim animacio per l'objecte 'pMenu' pels navegadors que ho soportin.
// Opera no ho soporta per tant ho desactivem, i versions del Mozilla anteriors a
// 1.x (com el navegador Netscape 6) son massa lentas per soportar-ho, tamb� estan desactivades.
// Si no vols animaci� e, esborra-ho sencer, i els menus funcionaran normalment.
// Pots canviar la velocitat si vols... es el �ltim numero, entre -100 i 100, i es
// el numero de moviments per frame expresat en percentatges.
// La funci� 'menuAnim' esta a "Optional Code" , es pot editar.

if (!isOp && navigator.userAgent.indexOf('rv:0.')==-1)
{
 pMenu.showMenu = new Function('mN','menuAnim(this, mN, 10)');
 pMenu.hideMenu = new Function('mN','menuAnim(this, mN, -10)');

}

// *** (4) EVENTS ***
//
// In JavaScript, there are document 'events' you need to set so any scripts you are using
// are notified of things like page loading/clicking/scrolling. If you've got several menus
// or another JavaScript entirely in your page, you'll need to add all their functions in here.
// For another menu object, call its functions like update() and position() next to pMenu's,
// I've put examples in to show where these need to go.
//    The reason for these is that every time you set them, they override a previous setting.
// So make sure you collate all the functions that need to be called in here! Syntax:

//object.onevent = function()
//{
// function1();
// function2();
// ...
//}

// That's similar to: <BODY ONEVENT="function1(); function2(); ...">


// The most important event is one used to display the menu by calling one of several methods of
// any menu object(s) you have created. This is where you select the menu creation mode. 'Dynamic'
// mode inserts the menus into the document once it has finished loading and supports features
// like modifying the menu after creation. You update a menu in 'Dynamic' mode by just calling the
// .update() method of a menu object like 'pMenu'.
//    'Fast' creation mode writes the menus to the document here and now, which is faster and
// more reliable in many browsers but only when the document's loading -- you do this by passing
// 'true' without quotes to the update function to signal that we're inline.
//    Opera only supports Fast mode and Netscape 4 only supports in Dynamic mode, so we use
// browser-detect code here. If you find some browser has troubles with one mode or another, try
// the other menu creation method -- see the "Cross-Browser" code at the very top of the SCRIPT
// tag for the variables used.
//    Hardcore tweakers -- there's some extra code commented in the popOver() function at the top
// which lets you create the root menu on page load and other menus only as needed, which might
// be useful for very very large menus in a single frame. Look it up if you want.

if (!isNS4)
{
 // Write menus now in non-NS4 browsers, by calling the "Fast" mode .update(true) method.
 pMenu.update(true);
 //anotherMenu.update(true);
}
else
{
 // For Netscape 4, back up the old onload function and make a new one to update our menus.
 // This is the regular "Dynamic" mode menu update, it works in IE and NS6 too if required.
 var popOldOL = window.onload;
 window.onload = function()
 {
  if (popOldOL) popOldOL();
  pMenu.update();
  //anotherMenu.update();
 }
}


// Other events must be assigned, these are less complicated, just add or remove menu objects.

var nsWinW = window.innerWidth, nsWinH = window.innerHeight, popOldOR = window.onresize;
window.onresize = function()
{
 if (popOldOR) popOldOR();
 if (isNS4 && (nsWinW!=innerWidth || nsWinH!=innerHeight)) history.go(0);
 pMenu.position();
 //anotherMenu.position();
}

window.onscroll = function()
{
 pMenu.position();
 //anotherMenu.position();
}


// NS4 can't reliably capture clicks on layers, so here's a workaround.
if (isNS4)
{
 document.captureEvents(Event.CLICK);
 document.onclick = function(evt)
 {
  with (pMenu) if (overI) click(overM, overI);
  //with (anotherMenu) if (overI) click(overM, overI);
  return document.routeEvent(evt);
 }
}

// Activate the window.onscroll() event in non-Microsoft browsers.
if (!isIE || isOp)
{
 var nsPX=pageXOffset, nsPY=pageYOffset;
 setInterval('if (nsPX!=pageXOffset || nsPY!=pageYOffset) ' +
 '{ nsPX=pageXOffset; nsPY=pageYOffset; window.onscroll() }', 50);
}






// *** (5) OPTIONAL CODE ***   DELETE IF YOU'RE NOT USING THESE!


// MOUSE EVENTS:
//
// If you want, you can assign functions to handle mouse events like mouse over/out/click.
// You'll want to use these for assigning click actions to 'sm:' items or status messages etc.
// 'with (this)' means use the properties of the menu object, and it's passed the current
// menu name (mN) and item number (iN) you can use to calculate the active item.
// To uncomment and activate, delete the /* and */ at the start and end.

/*
pMenu.onclick = function(mN, iN) { with (this)
{
 // Do actions depending on the item that the mouse was over at the time of the click.
 // You may with to use nested IFs or 'switch' statements etc. if you're familiar with JS.

 if (mN == 'root')
 {
  if (iN == 1) status = 'Congratulations, you\'ve mastered clicking!';
  // Click on second item in root menu will navigate to 'edit.html'. Copy and paste this for
  // each menu item to add click actions to 'sm:' items...
  if (iN == 2) location.href = 'edit.html';
  if (iN == 3) location.href = 'help.html';
 }
}}

// Set the status message to the URL if the 'action type' is nothing, and clear on mouseout.
pMenu.onmouseover = function(mN, iN) { with (this)
{
 // By now, you either have my JS Object Browser script from my site or you need it... try
 // embedding in an IFrame and typing 'pMenu' into its Go To field to see the menu internals.
 with (menu[mN][iN]) if (!type) status = href;
}}
pMenu.onmouseout = function() { status = '' }
*/




// ANIMATION:
//
// Each menu object you create by default shows and hides its menus instantaneously.
// However you can override this behaviour with custom show/hide animation routines,
// as we have done in the "Menu Effects" section. Feel free to edit this, or delete
// this entire function if you're not using it. Basically, make functions to handle
// menuObj.showMenu() and .hideMenu(), both of which are passed menu names.
//
// Customisers: My lyr.clip() command gets passed the parameters (x1, y1, x2, y2)
// so you might want to adjust the direction etc. Oh, and I'm adding 2 to the dimensions
// to be safe due to different box models in some browsers.
// Another idea: add some if/thens to test for specific menu names...?


function menuAnim(menuObj, menuName, dir)
{
 // The array index of the named menu (e.g. 'mFile') in the menu object (e.g. 'pMenu').
 var mD = menuObj.menu[menuName][0];
 // Add timer and counter variables to the menu data structure, we'll need them.
 if (!mD.timer) mD.timer = 0;
 if (!mD.counter) mD.counter = 0;

 with (mD)
 {
  // Stop any existing animation.
  clearTimeout(timer);

  // If the layer doesn't exist (cross-frame navigation) quit.
  if (!lyr || !lyr.ref) return;
  // Show the menu if that's what we're doing.
  if (dir>0) lyr.vis('visible');
  // Also raise showing layers above hiding ones.
  lyr.sty.zIndex = 1001 + dir;

  // Alpha fade in IE5.5+. Mozilla's opacity isn't well suited to this as it's an inheritable
  // property rather than a block-level filter, and it's slow, but uncomment and try it perhaps.
  // WARNING: This looks funny if you're mixing opaque and translucent items e.g. solid menus
  // with dropshadows. If you're going to use it, make sure all your alpha values for a given
  // menus are numbers, or they're all null (solid).
  //if (isIE && window.createPopup) lyr.alpha(counter&&(counter<100) ? counter : null);

  // Clip the visible area. Tweak this if you want to change direction/acceleration etc.
  lyr.clip(0, 0, menuW+2, (menuH+2)*Math.pow(Math.sin(Math.PI*counter/200),0.75) );
  // Remove clipping in NS6 on completion, seems to help old versions.
  if ((isDOM&&!isIE) && (counter>=100)) lyr.sty.clip='';

  // Increment the counter and if it hasn't reached the end (10 steps either way),
  // set the timer to call the show/hide function again in 40ms.
  counter += dir;
  if (counter>100) counter = 100;
  else if (counter<0) { counter = 0; lyr.vis('hidden') }
  else timer = setTimeout(menuObj.myName+'.'+(dir>0?'show':'hide')+'Menu("'+menuName+'")', 40);
 }
}

// Here's the alternative IE5.5+ filter animation function.
function menuFilterShow(menuObj, menuName, filterName)
{
 var mD = menuObj.menu[menuName][0];
 with (mD.lyr)
 {
  sty.filter = filterName;
  var f = ref.filters;
  if (f&&f.length&&f[0]) f[0].Apply();
  vis('visible');
  if (f&&f.length&&f[0]) f[0].Play();
 }
}



// BORDERS AND DROPSHADOWS:
//
// Here's the menu border and dropshadow functions we call above. Edit ot delete if you're
// not using them. Basically, they assign a string to pMenu.menu.menuName[0].extraHTML, which
// is written to the document with the menus as they are created -- the string can contain
// anything you want, really. They also adjust the menu dimensions and item positions
// to suit. Dig out the Object Browser script and open up "pMenu" for more info.

function addMenuBorder(mObj, iS, alpha, bordCol, bordW, backCol, backW)
{
 // Loop through the menu array of that object, finding matching ItemStyles.
 for (var mN in mObj.menu)
 {
  var mR=mObj.menu[mN], dS='<div style="position:absolute; background:';
  if (mR[0].itemSty != iS) continue;
  // Loop through the items in that menu, move them down and to the right a bit.
  for (var mI=1; mI<mR.length; mI++)
  {
   mR[mI].iX += bordW+backW;
   mR[mI].iY += bordW+backW;
  }
  // Extend the total dimensions of menu accordingly.
  mW = mR[0].menuW += 2*(bordW+backW);
  mH = mR[0].menuH += 2*(bordW+backW);

  // Set the menu's extra content string with divs/layers underneath the items.
  if (isNS4) mR[0].extraHTML += '<layer bgcolor="'+bordCol+'" left="0" top="0" width="'+mW+
   '" height="'+mH+'" z-index="980"><layer bgcolor="'+backCol+'" left="'+bordW+'" top="'+
   bordW+'" width="'+(mW-2*bordW)+'" height="'+(mH-2*bordW)+'" z-index="990"></layer></layer>';
  else mR[0].extraHTML += dS+bordCol+'; left:0px; top:0px; width:'+mW+'px; height:'+mH+
   'px; z-index:980; '+(alpha!=null?'filter:alpha(opacity='+alpha+'); -moz-opacity:'+(alpha/100):'')+
   '">'+dS+backCol+'; left:'+bordW+'px; top:'+bordW+'px; width:'+(mW-2*bordW)+'px; height:'+
   (mH-2*bordW)+'px; z-index:990"></div></div>';
 }
}


function addDropShadow(mObj, iS)
{
 // Pretty similar to the one above, just loops through list of extra parameters making
 // dropshadow layers (from arrays) and extending the menu dimensions to suit.
 for (var mN in mObj.menu)
 {
  var a=arguments, mD=mObj.menu[mN][0], addW=addH=0;
  if (mD.itemSty != iS) continue;
  for (var shad=2; shad<a.length; shad++)
  {
   var s = a[shad];
   if (isNS4) mD.extraHTML += '<layer bgcolor="'+s[1]+'" left="'+s[2]+'" top="'+s[3]+'" width="'+
    (mD.menuW+s[4])+'" height="'+(mD.menuH+s[5])+'" z-index="'+(arguments.length-shad)+'"></layer>';
   else mD.extraHTML += '<div style="position:absolute; background:'+s[1]+'; left:'+s[2]+
    'px; top:'+s[3]+'px; width:'+(mD.menuW+s[4])+'px; height:'+(mD.menuH+s[5])+'px; z-index:'+
    (a.length-shad)+'; '+(s[0]!=null?'filter:alpha(opacity='+s[0]+'); -moz-opacity:'+(s[0]/100):'')+
    '"></div>';
   addW=Math.max(addW, s[2]+s[4]);
   addH=Math.max(addH, s[3]+s[5]);
  }
  mD.menuW+=addW; mD.menuH+=addH;
 }
}

